

Click on the images for more info
Work
Sliding Into LuleƄ
Team Size: 6
Concept: 2D platformer for mobile
Target group: Casual
Role: Game designer, technical designer, & level designer
Tools: Unity, SourceTree, GitHub, Miro, Trello, Visual Studio
Time: 4.5 monthsIntroduction: This was the game I worked on at my internship.My Contributions: I did some technical design, working on audio and a wind mechanic. I also made a few levels. I had to take the storyline into account, when making the levels. And the real life locations where the levels were located.I also designed star system requirements and designed how the level score is calculated.
Level Design
Start of level.


Picking up a package that is a little 'hidden' (to give players a reason to explore the level).


Another hidden package.


End of level.
Flowchart

One of the flowcharts I worked on.
Wind Mechanic

Wind mechanic I worked on. The wind swirls are visibile before the storm starts to warn the player, and the snowflakes are only visible during the actual storm. The interval is shortened in the GIF to display the mechanic.
Escape From Feroz II